COMMANDER · DECK
The Matt Tax | Kambal Life Drain
Bracket 4 · Optimized@Hangrie
DECK $
$1,037.67
MYTHIC
12
RARE
32
UNCOMMON
23
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
7 cardsInstant
9 cardsLand
13 cardsSIDEBOARD2 CARDS
Artifact
1 cardsSorcery
1 cardsMONEY CARDS·53 CARDS·$817.38
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Creature
20 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
5 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Marauding Blight-Priest + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Marauding Blight-Priest + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Vizkopa Guildmage + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Swamp15
Plains13
Creature28
Human9
Cleric6
Angel3
Spirit3
Vampire3
Knight2
Phyrexian2
Praetor2
Soldier2
Advisor1
Avatar1
Cat1
Construct1
Demon1
Dragon1
Golem1
Halfling1
Kor1
Peasant1
Ranger1
Rogue1
Scout1
Wall1
Wizard1
Zombie1
Outlaws1
Party8
Artifact17
Book1
Construct1
Equipment1
Golem1
Human1
Soldier1
Wall1
Enchantment9
Instant9
Sorcery7
Legends12
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain