COMMANDER · DECK
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Bracket 4 · Optimized@UndoubtedWraith · 2025-04-12
DECK $
$1,968.67
MYTHIC
15
RARE
35
UNCOMMON
15
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
10 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
8 cardsInstant
35 cardsLand
13 cardsMONEY CARDS·66 CARDS·$1,568.18
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Planeswalker
1 cardsCreature
7 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
5 cardsInstant
29 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Orvar, the All-Form + Whim of Volrath + Coveted Jewel: early two-card combo, with no mana to spend
- Orvar, the All-Form + Whim of Volrath + Gilded Lotus: early two-card combo, with no mana to spend
- Orvar, the All-Form + Sakashima of a Thousand Faces + Whim of Volrath: arguably two-card combo, for six mana or less
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Orvar, the All-Form + Whim of Volrath + Coveted Jewel — Bracket 4, early two-card combo, with no mana to spend
- Orvar, the All-Form + Whim of Volrath + Gilded Lotus — Bracket 3, early two-card combo, with no mana to spend
- Orvar, the All-Form + Sakashima of a Thousand Faces + Whim of Volrath — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant35
Land28
Nonbasic12
Basic16
Island17
Artifact13
Phyrexian1
Shapeshifter1
Creature11
Wizard7
Human6
Shapeshifter2
Faerie1
Merfolk1
Phyrexian1
Rogue1
Vedalken1
Changeling1
Outlaws1
Party8
Sorcery9
Enchantment4
Planeswalker2
Jace1
Narset1
Legends9
Historic21
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite magecraft triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite magecraft triggersNear-infinite colored manaNear-infinite landfall triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite magecraft triggersNear-infinite storm countInfinite copies of a specific artifact
Infinite copies of permanents you controlInfinite creature tokensInfinite ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite proliferateInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite magecraft triggersInfinite storm countInfinite copies of a specific artifact
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite storm count