COMMANDER · DECK
Sedris The Combo King 3
Bracket 4 · Optimized2016-05-25
ONLY 99 CARDSNO COMMANDER
DECK $
$456.84
MYTHIC
7
RARE
45
UNCOMMON
23
COMMON
25
MAIN99 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
1 cardsArtifact
8 cardsSorcery
15 cardsInstant
10 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·35 CARDS·$348.38
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Planeswalker
2 cardsCreature
11 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
9 cardsInstant
3 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island4
Mountain4
Swamp4
Creature26
Human6
Wizard6
Goblin3
Zombie3
Artificer2
Illusion2
Phyrexian2
Assassin1
Beast1
Bird1
Cleric1
Demon1
Drake1
Elemental1
Faerie1
Golem1
Leviathan1
Rogue1
Shaman1
Shapeshifter1
Sphinx1
Spirit1
Warrior1
Outlaws2
Party9
Sorcery15
Eldrazi1
Artifact13
Bird1
Equipment1
Golem1
Instant10
Planeswalker2
Liliana1
Tezzeret1
Enchantment1
Legends5
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite looting
Infinite blinkingInfinite colored manaInfinite ETBInfinite LTBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control