COMMANDER · DECK
Silas & Akiri | In Artifacts We Trust
Bracket 4 · Optimized@3jin
DECK $
$1,468.59
MYTHIC
15
RARE
67
UNCOMMON
20
COMMON
10
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
23 cardsEnchantment
4 cardsArtifact
25 cardsSorcery
5 cardsInstant
10 cardsLand
31 cardsMAYBE12 CARDS
Planeswalker
1 cardsCreature
2 cardsArtifact
5 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·90 CARDS·$1,167.86
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Creature
21 cardsEnchantment
2 cardsArtifact
26 cardsSorcery
3 cardsInstant
12 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Silas Renn, Seeker Adept + The One Ring + Krark-Clan Ironworks: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Silas Renn, Seeker Adept + The One Ring + Krark-Clan Ironworks — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact41
Equipment4
Construct2
Human2
Phyrexian2
Thopter2
Cave1
Gnome1
Golem1
Jellyfish1
Shapeshifter1
Soldier1
Wurm1
Land31
Nonbasic31
Island4
Swamp3
Plains2
Cave1
Mountain1
Saga1
Sphere1
Urza's1
Creature25
Artificer10
Human9
Construct2
Gnome2
Phyrexian2
Soldier2
Thopter2
Vedalken2
Advisor1
Ally1
Detective1
Equipment1
Faerie1
Goblin1
Golem1
Halfling1
Jellyfish1
Kor1
Noble1
Rogue1
Shapeshifter1
Wurm1
Outlaws1
Party1
Instant10
Enchantment5
Saga1
Urza's1
Sorcery5
Legends15
Historic53
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite creature tokens
Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite lifeloss