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COMMANDER · DECK

It's just tutor for everyone

Bracket 4 · Optimized
@iamabore · 2024-05-14
Maralen of the Mornsong
DECK $
$794.03
MYTHIC
17
RARE
33
UNCOMMON
15
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

6 cards

Creature

21 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

14 cards

Instant

9 cards

Land

6 cards
MONEY CARDS·49 CARDS·$621.83
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Planeswalker

5 cards

Creature

14 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

8 cards

Instant

4 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Virtus the Veiled + Warlock Class: early arguably two-card combo, for four mana or less, pieces included
  • Maralen of the Mornsong + Opposition Agent: locks the table
  • Lethal Vapors + Pithing Needle: locks the table
  • one extra-turn card — fine from Bracket 2 up
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
CURVE
0011192113124125126+
COLOR
B: 105 pipsC: 142 pips
TYPES
Land32
Nonbasic5
Basic27
Swamp27
Creature22
Human5
Demon4
Wizard3
Elf2
Knight2
Rogue2
Zombie2
Adventure1
Aetherborn1
Angel1
Archer1
Assassin1
Azra1
Giant1
God1
Lamia1
Noble1
Orc1
Snake1
Soldier1
Vampire1
Wall1
Warrior1
Outlaws3
Party6
Sorcery14
Artifact10
Angel1
Equipment1
God1
Enchantment10
Aura1
Class1
Faerie1
Lamia1
Snake1
Instant10
Adventure1
Knight1
Zombie1
Planeswalker6
Liliana3
Sorin2
Nixilis1
Legends20
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite card draw
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedNear-infinite lifeloss
Near-infinite lifeloss
Near-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifeloss
Bracket 3 · locks the tableDestroy all creatures that enter the battlefieldLock
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Target opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Group
Color
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