COMMANDER · DECK
Rielle CEDH
Bracket 4 · Optimized2020-10-22
DECK $
$5,608.24
MYTHIC
23
RARE
54
UNCOMMON
8
COMMON
14
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
11 cardsInstant
27 cardsLand
24 cardsMONEY CARDS·80 CARDS·$4,484.46
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Planeswalker
1 cardCreature
11 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
8 cardsInstant
23 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Magmakin Artillerist + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Brallin, Skyshark Rider + Curiosity: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Magmakin Artillerist + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Brallin, Skyshark Rider + Curiosity — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
19 banned cards
BANNED · 19
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 16 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 28 cards not in the pool
BANNED · 6
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Instant27
Lesson1
Land27
Nonbasic22
Basic5
Island5
Mountain4
Saga1
Urza's1
Creature16
Human7
Wizard6
Pirate3
Elemental2
Rogue2
Shaman2
Spirit2
Ape1
Beast1
Faerie1
Knight1
Merfolk1
Minotaur1
Monkey1
Phyrexian1
Outlaws5
Party8
Artifact14
Equipment2
Sorcery11
Enchantment5
Aura1
Saga1
Urza's1
Planeswalker1
Narset1
Legends10
Historic23
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
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