COMMANDER · DECK
Oloro
Bracket 3 · Upgraded2016-12-10
ONLY 99 CARDSNO COMMANDER
DECK $
$420.99
MYTHIC
14
RARE
29
UNCOMMON
23
COMMON
34
MAIN99 CARDS
Planeswalker
6 cardsCreature
17 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
9 cardsInstant
14 cardsLand
12 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·30 CARDS·$318.21
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Planeswalker
2 cardsCreature
11 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Beacon of Immortality + Sanguine Bond: arguably two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Plains10
Swamp9
Island8
Creature17
Human4
Cleric3
Spirit3
Advisor2
Archon1
Avatar1
Beast1
Bird1
Cat1
Giant1
God1
Kor1
Rogue1
Sphinx1
Vampire1
Zombie1
Outlaws1
Party4
Instant14
Artifact12
Bird1
Equipment1
Sphinx1
Sorcery9
Enchantment8
God1
Planeswalker6
Nixilis2
Sorin2
Elspeth1
Liliana1
Legends11
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game