MetaMox
COMMANDER · DECK

Copy of - phenax

Bracket 4 · Optimized
2020-06-10
Phenax, God of Deception
101 CARDS (LIMIT 100)
DECK $
$401.68
MYTHIC
7
RARE
42
UNCOMMON
22
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

4 cards

Creature

27 cards

Enchantment

16 cards

Artifact

16 cards

Sorcery

3 cards

Instant

1 cards

Land

19 cards
MONEY CARDS·51 CARDS·$309.04
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Planeswalker

3 cards

Creature

12 cards

Enchantment

13 cards

Artifact

12 cards

Sorcery

3 cards

Instant

1 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
005112221312465116+
COLOR
U: 53 pipsB: 27 pipsC: 165 pips
TYPES
Land33
Nonbasic17
Basic16
Island10
Swamp9
Gate1
Creature28
Horror4
Human3
Wizard3
Zombie3
Eldrazi2
Elemental2
Construct1
Crab1
Drake1
Fish1
God1
Golem1
Incarnation1
Leviathan1
Lhurgoyf1
Merfolk1
Noble1
Plant1
Rogue1
Scarecrow1
Siren1
Sphinx1
Spirit1
Vedalken1
Outlaws1
Party4
Artifact19
Equipment2
Construct1
Golem1
Scarecrow1
Enchantment18
Aura3
Curse1
God1
Horror1
Planeswalker4
Jace4
Sorcery3
Instant1
Legends6
Historic25
LAND PROBABILITY
33 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.6%
TURN 785.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
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