MetaMox
COMMANDER · DECK

exile matters

Bracket 4 · Optimized
@crayerrr · 2026-10-11
Fire Lord Zuko
DECK $
$747.85
MYTHIC
17
RARE
61
UNCOMMON
14
COMMON
27
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

25 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

9 cards

Sorcery

8 cards

Instant

16 cards

Land

25 cards
MONEY CARDS·60 CARDS·$584.82
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Planeswalker

1 cards

Creature

24 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

5 cards

Sorcery

6 cards

Instant

10 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Fire Lord Zuko + Hellkite Charger: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
00111112173945596+
COLOR
W: 24 pipsB: 14 pipsR: 48 pipsC: 122 pips
TYPES
Land37
Nonbasic23
Basic14
Plains7
Swamp7
Mountain6
Human1
Warlock1
Creature26
Human9
Dragon4
Ally3
Warrior3
Avatar2
Bird2
Bison2
Dinosaur2
Noble2
Warlock2
Adventure1
Cat1
Demon1
Elder1
Elemental1
God1
Mercenary1
Monk1
Moogle1
Orc1
Scout1
Shaman1
Soldier1
Sorcerer1
Spirit1
Tiefling1
Villain1
Weasel1
Wizard1
Outlaws3
Party4
Instant19
Adventure2
Dragon1
Equipment1
Lesson1
Artifact11
Equipment3
Adventure1
Cat1
God1
Moogle1
Vehicle1
Sorcery8
Lesson1
Enchantment4
Background1
Room1
Planeswalker1
Kaya1
Legends23
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite combat phasesInfinite red manaInfinite damage to one opponentInfinitely powerful red creatures you control until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinitely powerful creatures you control until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phases
Infinite creature LTBInfinite creature ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Creature with Affinity
Group
Color
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