COMMANDER · DECK
Aphemia enchant a thrull guide
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
39 cardsArtifact
8 cardsSorcery
6 cardsLand
19 cardsMONEY CARDS·27 CARDS·$185.39
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Creature
2 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment47
Aura16
Saga3
God2
Curse1
Demigod1
Giant1
Harpy1
Horror1
Spirit1
Land35
Nonbasic18
Basic17
Swamp17
Desert1
Creature12
God2
Zombie2
Demigod1
Elf1
Giant1
Harpy1
Horror1
Human1
Noble1
Skeleton1
Spirit1
Warrior1
Wizard1
Party2
Artifact8
Equipment1
Sorcery6
Legends9
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
Comments · 0
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