COMMANDER · DECK
Slimefoot, the Stowaway
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
9 cardsInstant
10 cardsLand
34 cardsMONEY CARDS·20 CARDS·$58.96
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Creature
6 cardsEnchantment
3 cardsArtifact
1 cardSorcery
3 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Forest13
Swamp12
Creature32
Fungus11
Elf4
Vampire3
Human2
Shaman2
Zombie2
Ally1
Archer1
Cleric1
Drone1
Druid1
Dryad1
Eldrazi1
Elemental1
Golem1
Horror1
Insect1
Myr1
Noble1
Nymph1
Rogue1
Scout1
Shapeshifter1
Snake1
Spider1
Outlaws1
Party2
Enchantment12
Saga2
Aura1
Nymph1
Instant10
Sorcery9
Arcane1
Artifact7
Golem1
Myr1
Shapeshifter1
Legends2
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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