COMMANDER · DECK
2020-08-02
105 CARDS (LIMIT 100)
DECK $
$953.37
MYTHIC
13
RARE
48
UNCOMMON
35
COMMON
56
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Planeswalker
1 cardCreature
9 cardsEnchantment
3 cardsArtifact
19 cardsSorcery
7 cardsInstant
29 cardsLand
14 cardsSIDEBOARD37 CARDS
Creature
14 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
5 cardsInstant
10 cardsMAYBE11 CARDS
Creature
2 cardsArtifact
4 cardsInstant
4 cardsLand
1 cardMONEY CARDS·77 CARDS·$738.20
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Planeswalker
1 cardCreature
12 cardsEnchantment
3 cardsArtifact
16 cardsSorcery
10 cardsInstant
22 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 8
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble — Bracket 3, two-card combo, for six mana or less, pieces included
- Basalt Monolith + Mesmeric Orb — Bracket 3, two-card combo, for six mana or less, pieces included
- Emry, Lurker of the Loch + Mindslaver — Bracket 3, locks the table
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 22 cards not in the pool
BANNED · 1
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island24
Instant29
Artifact24
Construct1
Elk1
Golem1
Phyrexian1
Wurm1
Creature10
Wizard5
Human3
Merfolk2
Construct1
Crab1
Elk1
Golem1
Jace1
Phyrexian1
Wurm1
Party5
Sorcery8
Enchantment4
Planeswalker2
Human1
Jace1
Teferi1
Wizard1
Legends8
Historic31
LAND PROBABILITY
36 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.4%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
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