MetaMox
COMMANDER · DECK

Nekus Are You Kidding Me

Bracket 4 · Optimized
2016-03-21
107 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 8 CARDS
DECK $
$1,561.44
MYTHIC
11
RARE
54
UNCOMMON
26
COMMON
17
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN107 CARDS

Planeswalker

1 card

Creature

4 cards

Enchantment

12 cards

Artifact

23 cards

Sorcery

15 cards

Instant

9 cards

Land

25 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·59 CARDS·$1,237.55
Sign in to save your threshold.

Planeswalker

1 card

Creature

4 cards

Enchantment

11 cards

Artifact

13 cards

Sorcery

15 cards

Instant

6 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • Mindslaver + Academy Ruins: locks the table
  • Mindslaver + Prototype Portal: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 40 cards not in the pool
NOT IN THE POOL · 40
NAMECOSTTYPEPRICE
CURVE
00911421831248596+
COLOR
U: 49 pipsB: 14.5 pipsR: 15.5 pipsC: 169 pips
TYPES
Land37
Nonbasic24
Basic13
Island12
Swamp6
Mountain3
Artifact26
Book2
Equipment2
Horror1
Phyrexian1
Sorcery16
Enchantment14
Aura2
Instant9
Creature4
Human2
Wizard2
Horror1
Phyrexian1
Rogue1
Vedalken1
Outlaws1
Party3
Planeswalker2
Tezzeret2
Legends6
Historic31
LAND PROBABILITY
37 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.4%
TURN 544.4%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
View
Comments · 0
No comments yet.