COMMANDER · DECK
Najeela build up
Bracket 4 · Optimized2020-04-10
DECK $
$550.54
MYTHIC
4
RARE
43
UNCOMMON
35
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
11 cardsArtifact
16 cardsSorcery
6 cardsInstant
11 cardsLand
31 cardsMAYBE5 CARDS
Creature
1 cardsEnchantment
3 cardsArtifact
1 cardsMONEY CARDS·50 CARDS·$421.31
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Creature
14 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
3 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Bear Umbra: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Bear Umbra — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Jegantha, the Wellspring + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Druids' Repository — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic27
Basic7
Lair5
Forest4
Mountain3
Island2
Plains2
Aura1
Swamp1
Creature22
Shapeshifter6
Warrior5
Druid4
Elf4
Azra3
Human3
Bird1
Dragon1
Drake1
Eldrazi1
God1
Monk1
Shaman1
Treefolk1
Wizard1
Changeling6
Party6
Artifact17
Equipment3
Dragon1
Enchantment13
Aura2
God1
Instant12
Shapeshifter1
Sorcery6
Planeswalker1
Angrath1
Legends7
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite creature tokens with hasteInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers