COMMANDER · DECK
Snu Snu - Bre of Clan Stoutarm
Bracket 3 · Upgraded@JebusJones · 2026-09-06
DECK $
$848.00
MYTHIC
21
RARE
113
UNCOMMON
47
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
3 cardsInstant
7 cardsLand
22 cardsMAYBE124 CARDS
Planeswalker
1 cardsCreature
54 cardsEnchantment
22 cardsArtifact
12 cardsSorcery
14 cardsInstant
14 cardsLand
7 cardsMONEY CARDS·103 CARDS·$643.35
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Planeswalker
2 cardsCreature
42 cardsEnchantment
13 cardsArtifact
19 cardsSorcery
6 cardsInstant
9 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Kazuul's Fury // Kazuul's Cliffs + Enduring Angel // Angelic Enforcer: early arguably two-card combo, for four mana or less
- Kazuul's Fury // Kazuul's Cliffs + Soul of Eternity: early arguably two-card combo, for four mana or less
- Fling + Enduring Angel // Angelic Enforcer: early arguably two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Kazuul's Fury // Kazuul's Cliffs + Enduring Angel // Angelic Enforcer — Bracket 3, early arguably two-card combo, for four mana or less
- Kazuul's Fury // Kazuul's Cliffs + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Enduring Angel // Angelic Enforcer — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Enduring Angel // Angelic Enforcer — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Soul of Eternity — Bracket 3, early arguably two-card combo, for four mana or less
- Chandra's Ignition + Enduring Angel // Angelic Enforcer — Bracket 2, arguably two-card combo, for six mana or less
- Chandra's Ignition + Soul of Eternity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Plains14
Mountain6
Town1
Creature34
Human10
Angel8
Cleric7
Soldier5
Giant3
Spirit3
Warrior3
Monk2
Bat1
Bird1
Boar1
Demigod1
Elk1
Goblin1
God1
Halfling1
Horror1
Knight1
Mercenary1
Moonfolk1
Ox1
Peasant1
Phyrexian1
Rabbit1
Rhino1
Sorcerer1
Wall1
Outlaws1
Party10
Artifact15
Equipment5
Book1
Human1
Soldier1
Enchantment8
Aura1
Background1
Curse1
Demigod1
God1
Human1
Soldier1
Instant7
Sorcery3
Planeswalker1
Ajani1
Legends18
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game