COMMANDER · DECK
Hurtlocker
Bracket 3 · Upgraded@Nkromancer · 2024-08-06
DECK $
$131.78
MYTHIC
2
RARE
27
UNCOMMON
20
COMMON
51
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
6 cardsInstant
6 cardsLand
8 cardsMONEY CARDS·28 CARDS·$88.94
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Creature
14 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Blazing Sunsteel + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Boros Reckoner: early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Mogg Maniac: early arguably two-card combo, for four mana or less, pieces included
- and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Mogg Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Mogg Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Brash Taunter — Bracket 3, two-card combo, for six mana or less, pieces included
- Guilty Conscience + Stuffy Doll — Bracket 3, two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Truefire Captain — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Truefire Captain — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Boros Reckoner — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Spitemare — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Ill-Tempered Loner // Howlpack Avenger — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Wrathful Red Dragon — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Spitemare — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Wrathful Raptors — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Brash Taunter — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Blazing Sunsteel + Wrathful Raptors — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land38
Nonbasic5
Basic33
Mountain20
Plains8
Swamp5
Creature34
Goblin11
Dinosaur6
Dragon6
Human3
Shaman3
Elder2
Assassin1
Beast1
Boar1
Construct1
Elemental1
Golem1
Knight1
Minotaur1
Pirate1
Samurai1
Skeleton1
Spirit1
Thopter1
Vampire1
Warrior1
Werewolf1
Wizard1
Outlaws2
Party2
Artifact14
Equipment5
Construct1
Golem1
Thopter1
Treasure1
Enchantment6
Aura5
Instant6
Sorcery6
Legends10
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damageDraw the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damageDraw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Draw the game
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
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