COMMANDER · DECK
Make Your Own Deathstar
Bracket 3 · Upgraded2020-12-16
ONLY 99 CARDS
DECK $
$271.35
MYTHIC
2
RARE
30
UNCOMMON
45
COMMON
61
COMMAND2 CARDS
Creature
2 cardsMAIN97 CARDS
Creature
26 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
3 cardsInstant
6 cardsLand
16 cardsSIDEBOARD36 CARDS
Planeswalker
1 cardCreature
25 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsMAYBE3 CARDS
Enchantment
1 cardArtifact
1 cardSorcery
1 cardMONEY CARDS·43 CARDS·$191.28
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Creature
19 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
3 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Goblin Sharpshooter + Gorgon's Head: locks the table
- Seeker of Skybreak + Illusionist's Bracers: early arguably two-card combo, for four mana or less, pieces included
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon's Head — Bracket 3, locks the table
- Seeker of Skybreak + Illusionist's Bracers — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Goblin Sharpshooter + Gorgon Flail — Bracket 3, locks the table
- Dismiss into Dream + Goblin Sharpshooter — Bracket 3, locks the table
- Incubation Druid + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
43 cards not in the pool
NOT IN THE POOL · 43
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Forest9
Island7
Mountain7
Creature28
Human8
Druid6
Wizard6
Elf5
Dinosaur3
Goblin3
Dragon2
Merfolk2
Artificer1
Construct1
Elemental1
Faerie1
Horror1
Mutant1
Rogue1
Scout1
Shaman1
Spirit1
Outlaws1
Party7
Artifact15
Equipment8
Construct1
Enchantment12
Aura10
Instant6
Sorcery3
Arcane1
Legends5
Historic20
LAND PROBABILITY
36 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.5%
TURN 539.2%
TURN 661.5%
TURN 778.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Infinite green manaInfinite mana permanents you control can produce
Infinite colored manaPut most creature cards from your library onto the battlefield
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite red manaInfinite mana permanents you control can produce
Infinite card drawInfinite draw triggersNear-infinite damage
Infinitely large creature until end of turnPut most creature cards from your library onto the battlefieldInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite card drawInfinite draw triggersNear-infinite damage
Exile each opponent's library
Infinite card drawInfinite draw triggers
Infinite damageInfinitely large creature until end of turn
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Infinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite blue manaInfinite mana a specific creature can producePut most creature cards from your library onto the battlefield
ADDITIONAL REQUIREMENTS
Mana Dork or Mana Dork Creator
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinitely large creature until end of turn
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