COMMANDER · DECK
Copy of - Dina, Tea Party
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
11 cardsInstant
8 cardsLand
19 cardsMAYBE1 CARD
Instant
1 cardMONEY CARDS·53 CARDS·$375.64
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Creature
21 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
8 cardsInstant
4 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Forest13
Swamp13
Creature30
Elf8
Human7
Druid6
Shaman6
Vampire5
Cleric3
Warlock3
Horror2
Ally1
Archer1
Beast1
Demon1
Dryad1
Eldrazi1
Minion1
Noble1
Ooze1
Phyrexian1
Rogue1
Snake1
Spirit1
Treefolk1
Wizard1
Zombie1
Outlaws4
Party5
Sorcery12
Artifact9
Equipment2
Book1
Instant9
Enchantment6
Legends10
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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