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COMMANDER · DECK

Niv Mizzet Hot And Cold

Bracket 3 · Upgraded
168 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 38 CARDS
DECK $
$822.86
MYTHIC
14
RARE
69
UNCOMMON
29
COMMON
57
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN168 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

17 cards

Artifact

12 cards

Sorcery

11 cards

Instant

18 cards

Land

8 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·46 CARDS·$638.46
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Planeswalker

2 cards

Creature

9 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

3 cards

Instant

11 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Goblin Sharpshooter + Gorgon's Head: locks the table
  • Dismiss into Dream + Goblin Sharpshooter: locks the table
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
58 cards not in the pool
NOT IN THE POOL · 58
NAMECOSTTYPEPRICE
CURVE
1081192383264215176+
COLOR
U: 141 pipsR: 43 pipsC: 319 pips
TYPES
Land38
Nonbasic9
Basic29
Island15
Mountain14
Gate1
Instant33
Creature28
Wizard11
Human6
Dragon3
Vedalken3
Construct2
Elemental2
Goblin2
Horror2
Merfolk2
Phyrexian2
Spirit2
Warrior2
Avatar1
Beast1
Incarnation1
Shaman1
Sphinx1
Party13
Artifact24
Equipment5
Book4
Construct2
Horror2
Phyrexian2
Enchantment23
Aura8
Sorcery21
Planeswalker5
Tamiyo3
Jace2
Legends10
Historic34
LAND PROBABILITY
38 LANDS · 168 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 437.1%
TURN 570.2%
TURN 688.3%
TURN 795.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite card drawNear-infinite lifelossInfinite draw triggers
Group
Color
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