COMMANDER · DECK
Knights
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
2 cardsArtifact
25 cardsSorcery
5 cardsInstant
7 cardsLand
25 cardsMAYBE15 CARDS
Creature
10 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardInstant
2 cardsMONEY CARDS·58 CARDS·$311.86
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Creature
16 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
3 cardsInstant
7 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Plains10
Swamp9
Mountain8
Equipment1
Artifact26
Equipment17
Cat1
Creature25
Knight22
Human16
Cat3
Zombie3
Adventure2
Equipment1
Kithkin1
Phyrexian1
Shapeshifter1
Soldier1
Vampire1
Changeling1
Instant9
Adventure1
Knight1
Zombie1
Sorcery6
Adventure1
Human1
Knight1
Enchantment2
Class1
Legends9
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 22 cards not in the pool
BANNED · 1
NOT IN THE POOL · 22
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