COMMANDER · DECK
Stax (Optimized)
Bracket 4 · Optimized@Femto · 2026-10-07
DECK $
$4,262.56
MYTHIC
17
RARE
52
UNCOMMON
14
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
16 cardsEnchantment
11 cardsArtifact
17 cardsSorcery
4 cardsInstant
15 cardsLand
20 cardsMONEY CARDS·70 CARDS·$3,401.56
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Planeswalker
2 cardsCreature
13 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
4 cardsInstant
13 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- Helm of Obedience + Rest in Peace: early two-card combo, for four mana or less
- Knowledge Pool + Rule of Law: locks the table
- Drannith Magistrate + Knowledge Pool: locks the table
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 9
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Boromir, Warden of the Tower + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Deafening Silence + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land33
Nonbasic18
Basic15
Island11
Plains8
Saga1
Urza's1
Artifact19
Human2
Cleric1
Soldier1
Creature17
Human11
Cleric4
Soldier4
Wizard4
Advisor1
Archon1
Bard1
Bird1
Elemental1
Halfling1
Incarnation1
Phyrexian1
Ranger1
Spirit1
Party8
Instant15
Enchantment13
Saga1
Spirit1
Urza's1
Sorcery4
Planeswalker3
Karn1
Narset1
Teferi1
Legends11
Historic30
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock