COMMANDER · DECK
Phenax (Retired)
Bracket 1 · Exhibition2021-01-29
111 CARDS (LIMIT 100)ILLEGAL: 1 CARDSINGLETON: 12 CARDS
DECK $
$122.77
MYTHIC
6
RARE
38
UNCOMMON
25
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN110 CARDS
Creature
36 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
8 cardsInstant
6 cardsLand
13 cardsMONEY CARDS·26 CARDS·$80.02
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Creature
18 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
1 cardBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
1 banned card, 1 card not in the pool
BANNED · 1
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
CURVE
COLOR
TYPES
Creature39
Horror6
Zombie4
Shapeshifter3
Wall3
Avatar2
Crab2
Human2
Illusion2
Leviathan2
Rogue2
Vampire2
Wizard2
Construct1
Eldrazi1
Faerie1
Fish1
God1
Homunculus1
Knight1
Kraken1
Lhurgoyf1
Ooze1
Phyrexian1
Plant1
Serpent1
Sphinx1
Spirit1
Outlaws2
Party4
Land37
Nonbasic11
Basic26
Island14
Swamp12
Desert1
Artifact12
Construct1
Equipment1
Sorcery12
Instant8
Enchantment6
God1
Horror1
Saga1
Legends12
Historic25
LAND PROBABILITY
37 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.6%
TURN 546.4%
TURN 669.0%
TURN 783.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Near-infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
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