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COMMANDER · DECK

Kambal - Life Gain

Bracket 3 · Upgraded
2018-10-17
122 CARDS (LIMIT 100)NO COMMANDER
DECK $
$548.27
MYTHIC
14
RARE
48
UNCOMMON
28
COMMON
32
MAIN122 CARDS

Planeswalker

2 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

12 cards

Sorcery

12 cards

Instant

8 cards

Land

10 cards
MONEY CARDS·56 CARDS·$418.98
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Planeswalker

2 cards

Creature

18 cards

Enchantment

17 cards

Artifact

10 cards

Sorcery

6 cards

Instant

2 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
0081122163204165166+
COLOR
W: 70 pipsB: 70 pipsC: 202 pips
TYPES
Creature36
Human9
Spirit7
Cleric6
Vampire5
Advisor4
Soldier3
Cat2
Monk2
Phyrexian2
Wizard2
Ally1
Angel1
Avatar1
Beast1
Construct1
Demon1
Dragon1
Elephant1
Giant1
God1
Golem1
Hag1
Horse1
Knight1
Kor1
Rhino1
Shaman1
Thrull1
Warrior1
Party9
Land34
Nonbasic8
Basic26
Plains15
Swamp11
Enchantment21
Aura1
Curse1
God1
Hag1
Artifact14
Construct1
Equipment1
Golem1
Sorcery12
Instant8
Planeswalker2
Sorin2
Legends12
Historic24
LAND PROBABILITY
34 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.9%
TURN 559.1%
TURN 680.3%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Near-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
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