COMMANDER · DECK
Kambal - Life Gain
Bracket 3 · Upgraded2018-10-17
122 CARDS (LIMIT 100)NO COMMANDER
DECK $
$548.27
MYTHIC
14
RARE
48
UNCOMMON
28
COMMON
32
POTENTIAL COMMANDERS5 OPTIONS
Ayli, Eternal Pilgrim·Karlov of the Ghost Council·Obzedat, Ghost Council·Teysa, Envoy of Ghosts·Vona, Butcher of Magan
Creature
5 cardsMAIN122 CARDS
Planeswalker
2 cardsCreature
36 cardsEnchantment
18 cardsArtifact
12 cardsSorcery
12 cardsInstant
8 cardsLand
10 cardsMONEY CARDS·56 CARDS·$418.98
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Planeswalker
2 cardsCreature
18 cardsEnchantment
17 cardsArtifact
10 cardsSorcery
6 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature36
Human9
Spirit7
Cleric6
Vampire5
Advisor4
Soldier3
Cat2
Monk2
Phyrexian2
Wizard2
Ally1
Angel1
Avatar1
Beast1
Construct1
Demon1
Dragon1
Elephant1
Giant1
God1
Golem1
Hag1
Horse1
Knight1
Kor1
Rhino1
Shaman1
Thrull1
Warrior1
Party9
Land34
Nonbasic8
Basic26
Plains15
Swamp11
Enchantment21
Aura1
Curse1
God1
Hag1
Artifact14
Construct1
Equipment1
Golem1
Sorcery12
Instant8
Planeswalker2
Sorin2
Legends12
Historic24
LAND PROBABILITY
34 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.9%
TURN 559.1%
TURN 680.3%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Near-infinite lifeloss
Win the game
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain