COMMANDER · DECK
enchantments :)
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
13 cardsEnchantment
33 cardsArtifact
6 cardsSorcery
12 cardsInstant
2 cardsLand
17 cardsMONEY CARDS·21 CARDS·$67.86
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Creature
3 cardsEnchantment
10 cardsArtifact
1 cardSorcery
5 cardsInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment39
Aura16
Spirit3
Nymph2
Warlock1
Zombie1
Land35
Nonbasic14
Basic21
Plains12
Island5
Swamp4
Creature14
Human4
Spirit3
Cleric2
Nymph2
Wizard2
Archon1
Aura1
Druid1
Elf1
Giant1
Illusion1
Soltari1
Warlock1
Zombie1
Outlaws1
Party4
Sorcery12
Artifact6
Equipment1
Instant2
Legends2
Historic8
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 4
mass land denial
- Gain control of all permanents
- Mass Land Denial
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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