COMMANDER · DECK
Helix win the game
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
2 cardsEnchantment
4 cardsArtifact
1 cardLand
1 cardMONEY CARDS·7 CARDS·$67.21
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Creature
2 cardsEnchantment
4 cardsArtifact
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land92
Basic92
Forest92
Enchantment5
Elemental1
Creature3
Human2
Druid1
Elemental1
Monk1
Artifact1
Legends2
Historic3
LAND PROBABILITY
92 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 40.0%
TURN 50.0%
TURN 60.0%
TURN 70.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 cards not in the pool
NOT IN THE POOL · 3
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