COMMANDER · DECK
Niv Commander Deck improvement
Bracket 4 · Optimized2020-06-12
DECK $
$417.76
MYTHIC
3
RARE
28
UNCOMMON
26
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
10 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
13 cardsInstant
27 cardsLand
22 cardsMONEY CARDS·43 CARDS·$308.25
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Planeswalker
2 cardsCreature
7 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
8 cardsInstant
12 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Curiosity + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic16
Basic16
Island10
Mountain9
Instant27
Sorcery13
Creature11
Wizard6
Human4
Dragon2
Shaman2
Goblin1
Merfolk1
Minotaur1
Pirate1
Scout1
Spirit1
Vedalken1
Outlaws1
Party6
Artifact9
Enchantment6
Aura2
Planeswalker3
Jace2
Narset1
Legends6
Historic15
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage