COMMANDER · DECK
Passing the Crown
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
8 cardsArtifact
20 cardsSorcery
9 cardsInstant
14 cardsLand
28 cardsMONEY CARDS·43 CARDS·$230.45
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Creature
8 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
3 cardsInstant
9 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic24
Basic14
Plains6
Island5
Swamp4
Forest3
Mountain2
Vehicle1
Artifact21
Elk1
Equipment1
Vehicle1
Instant14
Creature12
Human3
Wizard2
Bird1
Druid1
Elemental1
Elf1
Elk1
Fox1
Goblin1
Homunculus1
Mutant1
Noble1
Rogue1
Sphinx1
Spirit1
Outlaws1
Party3
Sorcery9
Arcane1
Enchantment8
Aura1
Legends3
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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