MetaMox
COMMANDER · DECK

Gitrog Big Frog

Bracket 3 · Upgraded
2021-03-21
The Gitrog Monster
104 CARDS (LIMIT 100)
DECK $
$579.83
MYTHIC
11
RARE
41
UNCOMMON
33
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN103 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

6 cards

Sorcery

12 cards

Instant

11 cards

Land

33 cards
NAMECOSTPRICE
MAYBE12 CARDS
MONEY CARDS·68 CARDS·$449.29
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Planeswalker

1 card

Creature

22 cards

Enchantment

2 cards

Artifact

6 cards

Sorcery

10 cards

Instant

9 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 13 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
1081162203546556+
COLOR
B: 15.5 pipsG: 58.5 pipsC: 107 pips
TYPES
Land42
Nonbasic30
Basic12
Forest10
Swamp7
Dryad1
Creature31
Elf6
Human5
Shaman5
Elemental3
Snake3
Dryad2
Imp2
Warrior2
Zombie2
Avatar1
Beast1
Cleric1
Demon1
Dinosaur1
Druid1
Forest1
Frog1
Horror1
Hydra1
Insect1
Merfolk1
Monk1
Nymph1
Phyrexian1
Satyr1
Scout1
Shapeshifter1
Skeleton1
Troll1
Wizard1
Changeling1
Party4
Instant13
Sorcery13
Artifact6
Equipment2
Enchantment4
Aura1
Dryad1
Nymph1
Saga1
Legends5
Historic12
LAND PROBABILITY
41 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.3%
TURN 772.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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