COMMANDER · DECK
Esper Stax
Bracket 4 · Optimized2020-11-01
DECK $
$1,002.46
MYTHIC
13
RARE
60
UNCOMMON
32
COMMON
35
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
9 cardsEnchantment
17 cardsArtifact
19 cardsSorcery
5 cardsInstant
12 cardsLand
13 cardsSIDEBOARD11 CARDS
Planeswalker
1 cardCreature
5 cardsEnchantment
2 cardsArtifact
3 cardsMAYBE29 CARDS
Planeswalker
2 cardsCreature
7 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
1 cardInstant
3 cardsLand
1 cardMONEY CARDS·86 CARDS·$784.18
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Planeswalker
5 cardsCreature
16 cardsEnchantment
21 cardsArtifact
20 cardsSorcery
5 cardsInstant
10 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Maralen of the Mornsong + Opposition Agent: locks the table
- Web of Inertia + Rest in Peace: locks the table
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Vedalken Mastermind + Stasis — Bracket 3, locks the table
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Deafening Silence + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 25 cards not in the pool
BANNED · 2
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land34
Nonbasic10
Basic24
Plains14
Island9
Swamp6
Artifact19
Equipment1
Enchantment17
Faerie1
Instant12
Creature10
Human6
Wizard3
Faerie2
Rogue2
Advisor1
Archon1
Cleric1
Vedalken1
Warlock1
Outlaws3
Party6
Sorcery5
Planeswalker3
Teferi2
Ashiok1
Legends7
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Infinite blinking of nonland permanentsInfinite ETBInfinite LTBInfinite mana artifacts you control can produce
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Exile target opponent's library
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock
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