MetaMox
COMMANDER · DECK

Bone Zone

Bracket 4 · Optimized
@Semajof · 2025-05-21
Myrkul, Lord of Bones
DECK $
$229.68
MYTHIC
1
RARE
55
UNCOMMON
18
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

45 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

2 cards

Sorcery

7 cards

Instant

4 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms: early arguably two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Barrenton Medic: locks the table
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00711621531148536+
COLOR
W: 23 pipsB: 15 pipsG: 34 pipsC: 115 pips
TYPES
Creature46
Human15
Cleric7
Elf6
Druid5
Vampire4
Warrior4
Scout3
Soldier3
Warlock3
Wizard3
Dryad2
Shaman2
Snake2
Spirit2
Aetherborn1
Archon1
Bard1
Bear1
Beast1
Dog1
Dragon1
Elder1
Fungus1
Giant1
God1
Horror1
Insect1
Kithkin1
Kor1
Noble1
Orc1
Phyrexian1
Plant1
Rhino1
Satyr1
Treefolk1
Wall1
Outlaws3
Party14
Land39
Nonbasic23
Basic16
Forest11
Plains9
Swamp8
Enchantment7
Aura1
Dog1
Druid1
Dryad1
Human1
Snake1
Spirit1
Sorcery7
Arcane1
Instant4
Artifact3
Equipment1
Insect1
Legends13
Historic16
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Group
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