COMMANDER · DECK
One, two, three to the four
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
8 cardsInstant
6 cardsLand
31 cardsSIDEBOARD6 CARDS
Creature
3 cardsArtifact
3 cardsMONEY CARDS·59 CARDS·$514.50
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Creature
21 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
4 cardsInstant
6 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Sliver34
Druid1
Elf1
Mutant1
Land35
Nonbasic26
Basic9
Forest6
Swamp4
Island3
Mountain3
Plains3
Artifact9
Equipment1
Sorcery8
Arcane1
Enchantment7
Instant6
Legends6
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Put all creature cards from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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