COMMANDER · DECK
Making Recruits
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Enchantment
7 cardsArtifact
22 cardsSorcery
11 cardsInstant
22 cardsLand
2 cardsMONEY CARDS·20 CARDS·$69.80
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Enchantment
3 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Basic37
Plains20
Mountain17
Instant23
Artifact22
Book2
Clue1
Equipment1
Sorcery11
Enchantment7
Saga1
Creature1
Human1
Soldier1
Legends1
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
Comments · 0
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