COMMANDER · DECK
Rats Galore Part 2
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
1 cardArtifact
14 cardsSorcery
8 cardsLand
8 cardsMONEY CARDS·29 CARDS·$339.71
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Creature
11 cardsArtifact
12 cardsSorcery
3 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Rat33
Rogue4
Warlock3
Human2
Ninja2
Ogre2
Construct1
Elf1
Noble1
Shade1
Shapeshifter1
Spirit1
Vampire1
Wizard1
Changeling1
Outlaws7
Party4
Land35
Nonbasic7
Basic28
Swamp29
Artifact15
Equipment3
Construct1
Sorcery8
Enchantment2
Aura1
Legends13
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
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