COMMANDER · DECK
Heliod
Bracket 3 · Upgraded2021-01-18
101 CARDS (LIMIT 100)
DECK $
$583.62
MYTHIC
6
RARE
41
UNCOMMON
22
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
33 cardsEnchantment
8 cardsArtifact
18 cardsSorcery
1 cardInstant
9 cardsLand
15 cardsMONEY CARDS·43 CARDS·$444.38
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Creature
15 cardsEnchantment
5 cardsArtifact
10 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
- Uba Mask + Drannith Magistrate: locks the table
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, two-card combo, for six mana or less, pieces included
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 27 cards not in the pool
BANNED · 2
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Creature34
Human14
Cleric7
Construct5
Soldier5
Wizard3
Ranger2
Spirit2
Advisor1
Archon1
Avatar1
Bird1
Cat1
Elephant1
Fox1
Giant1
God1
Golem1
Knight1
Myr1
Nomad1
Nymph1
Pegasus1
Phyrexian1
Samurai1
Scout1
Party10
Land31
Nonbasic13
Basic18
Plains18
Artifact28
Construct5
Equipment2
Book1
Cleric1
Golem1
Human1
Myr1
Enchantment13
Spirit2
Aura1
God1
Nymph1
Instant9
Sorcery2
Avatar1
Legends9
Historic35
LAND PROBABILITY
31 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.2%
TURN 552.4%
TURN 674.8%
TURN 788.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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