MetaMox
COMMANDER · DECK

Double Damage Red

Bracket 3 · Upgraded
2016-03-15
ONLY 99 CARDSNO COMMANDER
DECK $
$210.84
MYTHIC
9
RARE
36
UNCOMMON
20
COMMON
35
MAIN99 CARDS

Creature

19 cards

Enchantment

13 cards

Artifact

14 cards

Sorcery

7 cards

Instant

10 cards

Land

7 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Heartless Hidetsugu + Bitter Feud: early arguably two-card combo, with no mana to spend
  • Gisela, Blade of Goldnight + Heartless Hidetsugu: early arguably two-card combo, with no mana to spend
  • Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0071112113114115126+
COLOR
W: 25 pipsR: 62 pipsC: 151 pips
TYPES
Land36
Nonbasic5
Basic31
Mountain16
Plains15
Gate1
Creature19
Elemental6
Human4
Shaman4
Cleric2
Dragon2
Dwarf2
Angel1
Chandra1
Construct1
Goblin1
Incarnation1
Minotaur1
Ogre1
Warrior1
Wizard1
Party4
Artifact15
Equipment3
Construct1
Enchantment13
Aura2
Curse1
Instant10
Sorcery7
Planeswalker1
Chandra1
Human1
Shaman1
Legends3
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Near-infinite damage to all players
Group
Color
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