COMMANDER · DECK
Great Goblin King
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
9 cardsInstant
7 cardsLand
8 cardsMONEY CARDS·41 CARDS·$177.74
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Creature
21 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Mountain30
Creature30
Goblin27
Warrior8
Rogue4
Shaman2
Berserker1
Dragon1
God1
Noble1
Phyrexian1
Pirate1
Praetor1
Soldier1
Outlaws5
Party12
Artifact10
Equipment3
Enchantment9
Goblin1
God1
Sorcery9
Instant7
Goblin1
Legends12
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
Comments · 0
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