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COMMANDER · DECK

Urabrask The Red Control

Bracket 4 · Optimized
107 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 7 CARDS
DECK $
$1,751.26
MYTHIC
15
RARE
51
UNCOMMON
10
COMMON
32
MAIN107 CARDS

Creature

18 cards

Enchantment

7 cards

Artifact

25 cards

Sorcery

11 cards

Instant

1 cards
NAMECOSTPRICE

Land

7 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Hellkite Charger + Sword of Feast and Famine: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
1010142163104125166+
COLOR
R: 60 pipsC: 214 pips
TYPES
Land38
Nonbasic6
Basic32
Mountain32
Artifact32
Equipment7
Golem1
Phyrexian1
Shapeshifter1
Wurm1
Creature18
Dragon3
Shaman3
Elemental2
Goblin2
Human2
Phyrexian2
Shapeshifter2
Spirit2
Artificer1
Golem1
Lizard1
Manticore1
Ogre1
Praetor1
Warrior1
Wurm1
Changeling1
Party1
Sorcery12
Enchantment9
Aura1
Instant1
Legends5
Historic36
LAND PROBABILITY
38 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.3%
TURN 542.4%
TURN 665.0%
TURN 780.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Group
Color
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