COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
4 cardsArtifact
27 cardsSorcery
2 cardsInstant
4 cardsLand
6 cardsSIDEBOARD1 CARD
Artifact
1 cardMONEY CARDS·52 CARDS·$713.98
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Planeswalker
1 cardCreature
14 cardsEnchantment
3 cardsArtifact
23 cardsSorcery
1 cardInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- March of the Machines + Mycosynth Lattice: mass land denial
- 2 game changers — Brackets 1 and 2 allow none
- Pili-Pala + Grand Architect: two-card combo, for six mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Staff of Domination + Metalworker: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- March of the Machines + Mycosynth Lattice — Bracket 4, mass land denial
- Pili-Pala + Grand Architect — Bracket 3, two-card combo, for six mana or less, pieces included
- Staff of Domination + Metalworker — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 40 cards not in the pool
BANNED · 1
NOT IN THE POOL · 40
CURVE
COLOR
TYPES
Artifact55
Construct5
Golem5
Phyrexian4
Myr3
Artificer2
Equipment2
Shapeshifter2
Vedalken2
Angel1
Avatar1
Bird1
Human1
Juggernaut1
Leviathan1
Scarecrow1
Thopter1
Wall1
Wizard1
Wurm1
Land34
Nonbasic5
Basic29
Island29
Creature28
Construct5
Golem5
Artificer4
Phyrexian4
Myr3
Vedalken3
Human2
Shapeshifter2
Angel1
Avatar1
Bird1
Juggernaut1
Leviathan1
Scarecrow1
Thopter1
Wall1
Wizard1
Wurm1
Party1
Enchantment4
Aura2
Instant4
Sorcery2
Planeswalker1
Tezzeret1
Legends8
Historic60
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue mana
Bracket 4 · mass land denialDestroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Infinite colored manaInfinite colorless mana
Infinite colorless mana
Infinite colored manaInfinite colorless mana
Infinite colored manaInfinite colorless mana
Infinite colored manaInfinite colorless mana
Infinite card drawInfinite colorless mana that can only be spent to activate abilities of artifactsInfinite colorless mana that can only be spent to cast artifact spellsInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite colorless mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
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