COMMANDER · DECK
hearthull
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
32 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
12 cardsInstant
9 cardsLand
22 cardsMONEY CARDS·41 CARDS·$210.23
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Creature
19 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
6 cardsInstant
3 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Forest12
Swamp8
Mountain7
Dryad1
Creature32
Insect7
Elf6
Druid4
Human4
Scout4
Shaman3
Beast2
Dryad2
Monk2
Snake2
Warrior2
Cleric1
Detective1
Devil1
Dragon1
Forest1
Frog1
Goblin1
Horror1
Kavu1
Leviathan1
Nightmare1
Noble1
Nymph1
Orc1
Pilot1
Plant1
Treefolk1
Villain1
Wizard1
Party4
Sorcery12
Instant9
Artifact6
Spacecraft2
Enchantment5
Dryad1
Insect1
Monk1
Nymph1
Planeswalker1
Windgrace1
Legends12
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS28 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite creature ETB
- Infinite Forest tokens
- Infinite landfall triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Near-infinite creature ETB
- Near-infinite creature tokens
- Near-infinite landfall triggers
- Put all basic lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite creature ETB
- Infinite Forest tokens
- Infinite landfall triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite creature ETB
- Infinite Forest tokens
- Infinite landfall triggers
- Infinite green mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
+ 34 CARDS NOT IN PRECON
+ Assassin's Trophy+ Azusa, Lost but Seeking+ Conduit of Worlds+ Crop Rotation+ Cultivator Colossus+ Dryad Arbor+ Dryad of the Ilysian Grove+ Elvish Reclaimer+ Famished Worldsire+ Glacial Chasm+ Icetill Explorer+ Ignoble Hierarch+ Isengard Unleashed+ Life from the Loam+ Lord Windgrace+ Lotus Cobra+ Mightform Harmonizer+ Mole Man, Moloid Master+ Nature's Claim+ Nissa, Resurgent Animist+ Orcish Lumberjack+ Planar Engineering+ Rampant Growth+ Ramunap Excavator+ Six+ Springheart Nantuko+ Squandered Resources+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Tempt with Discovery+ Tireless Provisioner+ Undergrowth Recon+ Valakut Exploration+ Zuran Orb
- 36 PRECON CARDS NOT IN DECK
- Binding the Old Gods- Blasphemous Act- Canyon Slough- Centaur Vinecrasher- Dakmor Salvage- Escape to the Wilds- Eumidian Wastewaker- Formless Genesis- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Juri, Master of the Revue- Loamcrafter Faun- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Nature's Lore- Omnath, Locus of Rage- Pest Infestation- Planetary Annihilation- Rampaging Baloths- Rocky Tar Pit- Satyr Wayfinder- Scouring Swarm- Sheltered Thicket- Soul of Windgrace- Sprouting Goblin- Tear Asunder- Tireless Tracker- Titania, Protector of Argoth- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker
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