MetaMox
COMMANDER · DECK
2016-06-30
ONLY 99 CARDSNO COMMANDER
DECK $
$524.50
MYTHIC
17
RARE
47
UNCOMMON
12
COMMON
24
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

4 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

6 cards

Sorcery

7 cards

Instant

5 cards

Land

26 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vizkopa Guildmage + Exquisite Blood: early arguably two-card combo, for four mana or less
  • one extra-turn card — fine from Bracket 2 up
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
0031627315495166+
COLOR
W: 44.5 pipsU: 15 pipsB: 34.5 pipsC: 155 pips
TYPES
Land43
Nonbasic23
Basic20
Island9
Swamp8
Plains7
Gate1
Creature28
Human7
Spirit4
Wizard3
Angel2
Avatar2
Cat2
God2
Soldier2
Sphinx2
Advisor1
Archon1
Beast1
Cleric1
Demon1
Dragon1
Eldrazi1
Golem1
Hag1
Monk1
Phyrexian1
Praetor1
Rogue1
Vampire1
Wall1
Outlaws1
Party5
Enchantment10
God2
Aura1
Hag1
Artifact9
Dragon1
Golem1
Sphinx1
Sorcery7
Instant5
Planeswalker4
Ajani1
Liliana1
Narset1
Nixilis1
Legends14
Historic22
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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