COMMANDER · DECK
Copy of - Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
4 cardsInstant
11 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardMAYBE19 CARDS
Creature
5 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
1 cardInstant
1 cardMONEY CARDS·27 CARDS·$92.78
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Creature
9 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
1 cardInstant
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Island11
Plains9
Desert2
Creature31
Merfolk30
Wizard11
Rogue4
Warrior3
Soldier2
Archer1
God1
Leviathan1
Noble1
Scout1
Shaman1
Outlaws4
Party18
Instant11
Shapeshifter1
Enchantment10
Aura3
Merfolk1
Artifact9
Equipment2
Sorcery4
Merfolk2
Legends3
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Lock
- Infinite turns
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
Comments · 0
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