COMMANDER · DECK
May it Never Change, and May it Never Change Us
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
8 cardsInstant
8 cardsLand
32 cardsMONEY CARDS·50 CARDS·$179.18
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Creature
17 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
2 cardsInstant
6 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Swamp4
Island3
Mountain3
Forest2
Plains1
Creature28
Assassin23
Human17
Vampire4
Shapeshifter3
Construct1
Druid1
Elf1
Gorgon1
Pirate1
Plant1
Zombie1
Changeling2
Outlaws23
Artifact12
Equipment3
Construct1
Enchantment10
Aura1
Instant8
Sorcery8
Lesson1
Legends22
Historic32
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card, commander banned as a commander
BANNED · 1
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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