COMMANDER · DECK
Storm
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
8 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
15 cardsInstant
26 cardsLand
2 cardsMONEY CARDS·26 CARDS·$173.01
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Planeswalker
3 cardsCreature
2 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
7 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Basic35
Island19
Mountain16
Instant26
Sorcery15
Creature9
Wizard7
Human5
Bird1
Goblin1
Merfolk1
Shaman1
Wall1
Party7
Enchantment6
Artifact5
Planeswalker4
Jace3
Dack1
Legends10
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
Bracket 3
locks the table
- Exile all spells opponents cast from their hands
- Opponents can't play cards exiled by Possibility Storm
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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