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COMMANDER · DECK

Alara Landfall

Bracket 3 · Upgraded
2020-12-03
Child of Alara
DECK $
$807.57
MYTHIC
24
RARE
44
UNCOMMON
8
COMMON
24
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

4 cards

Sorcery

15 cards

Instant

1 card
NAMECOSTPRICE

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·63 CARDS·$636.11
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Planeswalker

2 cards

Creature

20 cards

Enchantment

6 cards

Artifact

3 cards

Sorcery

9 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 13 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
00318216310485126+
COLOR
W: 7 pipsU: 10 pipsB: 7.5 pipsR: 14 pipsG: 55.5 pipsC: 131 pips
TYPES
Land42
Nonbasic34
Basic8
Gate11
Forest7
Mountain6
Island5
Plains5
Swamp5
Creature28
Elemental8
Elf4
Avatar2
Beast2
Human2
Shaman2
Snake2
Warrior2
Ally1
Angel1
Cat1
Cleric1
Dinosaur1
Druid1
Dryad1
Elder1
Frog1
Giant1
Horror1
Insect1
Merfolk1
Minotaur1
Monk1
Nymph1
Scout1
Serpent1
Party3
Sorcery15
Arcane1
Enchantment8
Dryad1
Nymph1
Artifact4
Planeswalker3
Nissa1
Windgrace1
Wrenn1
Instant1
Legends18
Historic22
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Win the game
Group
Color
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