COMMANDER · DECK
Oloros 2nd Life
Bracket 4 · Optimized2015-07-08
138 CARDS (LIMIT 100)NO COMMANDER
DECK $
$3,741.61
MYTHIC
20
RARE
64
UNCOMMON
33
COMMON
22
MAIN138 CARDS
Planeswalker
4 cardsCreature
32 cardsEnchantment
24 cardsArtifact
22 cardsSorcery
9 cardsInstant
11 cardsLand
26 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·74 CARDS·$2,974.06
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Planeswalker
2 cardsCreature
18 cardsEnchantment
18 cardsArtifact
7 cardsSorcery
6 cardsInstant
8 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
- Thopter Foundry + Time Sieve + Sword of the Meek: infinite extra turns
- Mind Over Matter + Azami, Lady of Scrolls: early two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Thopter Foundry + Time Sieve + Sword of the Meek — Bracket 4, infinite extra turns
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
- Beacon of Immortality + False Cure — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Swamp11
Plains10
Island8
Creature32
Human11
Wizard5
Cleric4
Spirit4
Vampire3
Advisor2
Ally2
Cat2
Monk2
Phyrexian2
Rogue2
Shapeshifter2
Zombie2
Avatar1
Bat1
Beast1
Construct1
Drake1
God1
Horror1
Rhino1
Sheep1
Soldier1
Sphinx1
Wall1
Outlaws2
Party11
Artifact26
Phyrexian2
Book1
Construct1
Equipment1
Horror1
Shapeshifter1
Sphinx1
Enchantment26
Aura3
God1
Sheep1
Instant11
Sorcery9
Planeswalker4
Jace1
Liliana1
Nixilis1
Sorin1
Legends10
Historic35
LAND PROBABILITY
36 LANDS · 138 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.8%
TURN 562.9%
TURN 683.2%
TURN 793.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Near-infinite lifeloss
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinitely large creature
Bracket 2 · late two-card combo, for eight mana or lessTarget opponent loses the game
Near-infinite lifeloss for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite self-discard triggersNear-infinite colorless manaNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite looting
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible