COMMANDER · DECK
Animar
Bracket 4 · Optimized@Beta · 2012-11-10
ONLY 99 CARDSNO COMMANDER
DECK $
$278.78
MYTHIC
10
RARE
22
UNCOMMON
24
COMMON
44
MAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
13 cardsInstant
6 cardsLand
9 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·33 CARDS·$207.69
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Planeswalker
1 cardsCreature
17 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
5 cardsInstant
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- Splinter Twin + Pestermite: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic6
Basic34
Forest12
Island12
Mountain10
Gate1
Creature28
Giant3
Goblin3
Phyrexian3
Shaman3
Eldrazi2
Elemental2
Elf2
Faerie2
Human2
Incarnation2
Rogue2
Shapeshifter2
Warrior2
Berserker1
Cleric1
Dragon1
Elephant1
Hippo1
Illusion1
Knight1
Myr1
Ooze1
Spirit1
Wizard1
Wurm1
Outlaws2
Party6
Sorcery13
Arcane1
Artifact11
Equipment2
Phyrexian2
Myr1
Shapeshifter1
Wurm1
Instant6
Enchantment3
Aura1
Planeswalker1
Chandra1
Legends3
Historic14
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)