MetaMox
COMMANDER · DECK

Golos, Maze End

No bracket · Banned
2021-03-18
Golos, Tireless Pilgrim
108 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,054.15
MYTHIC
12
RARE
57
UNCOMMON
39
COMMON
30
COMMAND1 CARD

Creature

1 card
MAIN107 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

10 cards

Artifact

8 cards

Sorcery

20 cards

Instant

6 cards

Land

42 cards
NAMECOSTPRICE
MONEY CARDS·61 CARDS·$821.54
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Planeswalker

1 card

Creature

14 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

11 cards

Instant

5 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not legal
  • 1 banned card
BANNED · 1
CURVE
00911821631247536+
COLOR
W: 7 pipsU: 10 pipsB: 4 pipsR: 8 pipsG: 62 pipsC: 104 pips
TYPES
Land42
Nonbasic41
Basic1
Gate11
Forest3
Island2
Mountain2
Plains2
Swamp2
Creature20
Elf5
Druid3
Shaman3
Snake3
Elemental2
Human2
Ally1
Centaur1
Cleric1
Frog1
Giant1
Horror1
Hydra1
Merfolk1
Monk1
Plant1
Scout1
Spirit1
Turtle1
Warrior1
Party2
Sorcery20
Enchantment11
Centaur1
Artifact9
Scout1
Instant6
Planeswalker2
Kiora1
Windgrace1
Legends14
Historic22
LAND PROBABILITY
42 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.3%
TURN 534.9%
TURN 656.6%
TURN 773.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Group
Color
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