MetaMox
COMMANDER · DECK

bant

Bracket 4 · Optimized
2020-05-15
Chulane, Teller of Tales
DECK $
$638.08
MYTHIC
3
RARE
36
UNCOMMON
18
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

6 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

10 cards

Land

13 cards
MONEY CARDS·50 CARDS·$498.74
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Planeswalker

1 cards

Creature

18 cards

Enchantment

10 cards

Artifact

5 cards

Instant

9 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
  • Intruder Alarm + Dream Stalker: early arguably two-card combo, with no mana to spend
  • Intruder Alarm + Kor Skyfisher: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
001311421831045526+
COLOR
W: 20 pipsU: 24 pipsG: 39 pipsC: 92 pips
TYPES
Land37
Nonbasic11
Basic26
Forest12
Island9
Plains8
Dryad1
Creature35
Druid10
Elf10
Human5
Shaman3
Cat2
Dryad2
Merfolk2
Snake2
Wizard2
Bird1
Drake1
Forest1
Giant1
God1
Illusion1
Insect1
Knight1
Kor1
Lizard1
Monk1
Mutant1
Ooze1
Ranger1
Scout1
Shapeshifter1
Soldier1
Spirit1
Treefolk1
Zombie1
Changeling1
Party2
Enchantment12
Instant10
Artifact6
Equipment1
Planeswalker1
Jace1
Sorcery1
Legends7
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite green manaNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countPut all lands from your hand and library onto the battlefield
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
Group
Color
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