COMMANDER · DECK
Charix the Raging Isle
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
12 cardsArtifact
20 cardsSorcery
4 cardsInstant
12 cardsLand
7 cardsMONEY CARDS·33 CARDS·$194.54
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Creature
4 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
3 cardsInstant
6 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island31
Artifact23
Equipment14
Crab1
Elk1
Golem1
Creature16
Crab6
Human3
Wizard2
Beast1
Elk1
God1
Golem1
Incarnation1
Kraken1
Leviathan1
Merfolk1
Rogue1
Serpent1
Spellshaper1
Outlaws1
Party3
Enchantment16
Aura7
Crab1
God1
Serpent1
Instant12
Sorcery4
Legends8
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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