MetaMox
COMMANDER · DECK

Copy of - Rune-tail the Invincible

Bracket 3 · Upgraded
2020-06-14
DECK $
$524.61
MYTHIC
10
RARE
42
UNCOMMON
12
COMMON
36
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

2 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

8 cards

Sorcery

4 cards

Instant

6 cards

Land

7 cards
MONEY CARDS·49 CARDS·$390.98
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Planeswalker

1 card

Creature

23 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

3 cards

Instant

4 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
001411228312485106+
COLOR
W: 82 pipsC: 133 pips
TYPES
Creature35
Human14
Cleric9
Soldier7
Angel6
Giant3
Monk3
Cat2
Fox2
Spirit2
Beast1
Dragon1
God1
Horse1
Insect1
Knight1
Nomad1
Phyrexian1
Rhino1
Wall1
Party9
Land35
Nonbasic6
Basic29
Plains30
Enchantment13
Aura1
Fox1
God1
Human1
Monk1
Soldier1
Artifact8
Instant6
Sorcery4
Planeswalker2
Ajani2
Legends8
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Group
Color
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